top of page

2025

  • Developed solely by Me

  • Made in Godot

  • Published for browser on Itch.io in January 2025

  • I developed the game fully independently.​​​​​​

  • I used this project to develop my skills.

    • I learned to use the Godot game engine.​

    • I focused on game design.

  • I fully developed this game in about 1 month.

2024

  • Developed solely by Me

  • Made in Unity

  • Published on Itch.io in June 2024

  • I developed the game fully independently.​​​​​​

  • I used this project to develop my skills.

    • I focused on level design and low-poly modelling.​

  • The idea for this game came to me in a dream.

  • I worked on this project on and off for about a year.

2023

Dragon Ball Z: Kakarot
(Next-Gen Update)

  • Developed by CyberConnect​​​​

  • Made in Unreal Engine 4

  • Released for PC and consoles in January 2023

  • ​I worked on this game as a game programmer.​​

    • I worked on general debugging.

  • I ported the Card Warriors game mode to single-player.​​​​​​

    • I ported code from the server to local.​

    • I added new features for the single-player mode.

2022

I8bXLh.png
  • Developed by Stef Pinto

  • Made in Unity

  • Published on Itch.io in December 2022

  • I produced the soundtrack for the game.​​

2021

  • Developed by CyberConnect2​​

  • Made in Unreal Engine 4

  • Published for PC and consoles in October 2021

  • ​I worked on this game as a game programmer.

    • I worked on general debugging.​​​​​​
    • ​I created and maintained tools to help with development.
      • Python script for making builds​
      • Debug menu features
    • I implemented minor features according to design specification.
  • Developed by Stef Pinto​​

  • Made in Unity

  • Published on Itch.io in April 2021

  • ​I worked on this game as a programmer.

    • I primarily helped design and implement the player character.​​

bottom of page